Dec 16, 2009

Metal Gear Solid 2: More of a mind Fuck than Paprika

We all know and love Metal Gear Solid. Maybe it's the intense story, or the smooth segway (they see me ridin') between first and third person shooters. But for me it was the pure MIND FUCK that was the last hour. Dear god, I would like my sanity back.

One word of advice, don't play to win at three in the morning. Just don't.

The gameplay was easy enough, make the character face in the general direction of the target and you'll hit them. For a more acurate targeting system, just hit the first person button and shoot. Simple. Some of the weapons took some getting used to, but mostly the ever popular point and shoot was enough.

The basic premise for the plot began with our favorite anti-hero storming a tanker and attacking the latest Giant Robot Dino. Then the ship in Raiden, the new Snake, to take care of a presidential hostage situation. That's all he's told. It eventually is turned into a terrorist attack on the entire world in which the terrorists reveal their dastardly plans the the new Metal Gear.

So why does this particular game choose to rob the average human of a moderatly useful tool? Because they feel that a character should break the fourth wall instead of focus on continuity. One minute you get a useful soup recipe jammed into your head, then a trusted ally tells you they're a computer program...

So what is the verdict on this game? It's fun, if you're not on meth... or at least taking meth at the time you beat it. If you take meth then stop and then beat it YOU ARE SCREWED! But it's fun and helps you spend an afternoon somewhere that isn't study hall. ESRB rating is a solid M for partial nudity, violence, blood, and language. The folks at Z-Control give it a:

Definite Buy
[for a total mind fuck]

So get the game, and imerse yourself in gaming culture and history. You just might learn something. This has been Eliot Wolf with Wolf Den Productions and Z-Control.

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